![]() I just started too but it's not too hard to setup compared to other games. Wanna try this out with some friends but i cannot set this up how do i host a MP server with Ravenhearst? Some of the issues sound like bugs from older versions. Hello, you most likely need to do an update or new install. I will go more in depth on your post in a little bit. But when Unity 17 is implemented you are going to see a WORLD of new content and possibilities in this game. So the doors and trunks of the cars cant have a traditional hitbox. This i s because the models themselves have animated doors which 7 days does not play. The hitboxes on the cars are bugged a bit. These are all very good suggestions and I will be looking into them for v1.09. maybe just a little mention of the kits in the opening quest when you start a character? ![]() Call me a complete fool, but it took me 2 in-game days when I first started playing to actually realise what the class kits were xD I got confused and thought the "locked" in their title meant I had to level up to a certain point first. Very slight increase to antibiotic chance in looting? I may be reacting from a bad in-game run of 3 days without finding them, but still feels a tiny unbalanced for the early-game coupled with the items-not-using bug and the fact that you can't craft anything for infections for a while (took me ages to even find where you learn antibiotics, I wish the in-game search would actually search skill descriptions!). ![]() Night stands that appear from sealed crates are locked, when damaging them again they destroy instead of unlocking. The inventory crafting is allowing me to assemble a Bolt Rifle (Extended Magazine) by hand (via clicking assemble from a bolt rifle receiver) without a Weapon Station & Chisel, whereas the normal Bolt Rifle is appropriately greyed out. I found a lockpick, it says it can be used to open safes but I couldn't figure out how to use it? Also, is a player meant to be getting any sort of skill gain from crafting bottled water in an advanced station? Tested this on Corn Seed with the Mortar and Pestle. Some skills are only increasing when watching the items being outputted in their crafting station. Hitboxes on some new vehicles seem off. A good place to see this is the tower with the "ourbucks coffee" shops, the safe you find in the corner of those shops is usually reachable but with this mod you have to destroy the trash can underneath first to gain access. Mostly noticed when you're going for a wall safe and it's labelled as the trash can one unit underneath it. Hitboxes on some items are obscuring others. It can be very harsh for the early-game with infections/bite marks. From what I gather this is a vanilla problem? I've told my players to use items from the toolbelt but sometimes they still don't work. Items not working from inventory/toolbelt. Howdy, more ramblings from me playing on a dedicated with a few people on 1.07 last night, do with these what you will! Again, thanks for the fixes and I'm new to the server management scene so apologies if I bring up anything commonly known. In the launcher qhen i click on play mod no update the game. I need delelete the game to full clean and reinstall for loock all updates. I have a question, the blacksmith station have the icon the welding torch and tailor station only have sewing kit.ummm i use launcher and play normal, is posible no update the game? you say is remove from blacksmith station. I will do some digging to see what I can come up with. On our last server someone had a pit and they WERE dying to falls. Some zombies have had their health increased, and since we are headshot only in Romero Style most likely the lack of body damage from weapons MAY be causing this. ![]() In my other bases, the zombies died immediatly or at least, they damaged theirselfs when they fell in. Hi guys! I'm building up my base by digging it like 40 blocks down, then I found out that if a zombie falls inside, they don't suffer any damage so, I'm wondering if that could be a bug. Quote Originally Posted by klomer View Post
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